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 Gnome Info

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Evial
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Evial


Posts : 27
Join date : 2010-05-07
Age : 30

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PostSubject: Gnome Info   Gnome Info EmptyFri May 07, 2010 8:14 pm

Gnome Info GnomeMale


The ingenious gnomes, masters of technology and the former denizens of Gnomeregan, are a race of diminutive humanoids who now live in exile in Tinker Town in the dwarven capital of Ironforge in league with the Alliance.

History

The eccentric, often-brilliant gnomes are one of the most peculiar races of the world. With their obsession for developing radical new technologies and constructing marvels of mind-bending engineering, it is a wonder that any gnomes have survived to proliferate.

No one knows much about the gnomes' history before dwarves discovered them; not even the gnomes know much of their own history prior to the Second War. Historically, there are some records of gnomes having contact with other races. There is the occasional historical documentation of individual gnomes having contact with humans and high elves in the northern continent of Lordaeron in Tirisfal Glades as early as 848 years before The Burning Crusade.

Apparently, the first gnomes that came into existence were "mechagnomes", small clockwork-creatures created by the Titans. It is unknown why the titans created them, though most likely they were created to help shaping Azeroth along with the earthen and the sea giants. What is known is that the mechagnomes, like many other beings created by the titans, were affected by the Curse of Flesh. This gradually turned mechagnomes into the fleshy variant seen today. Also for unknown reasons, this knowledge has been eluded / lost by the gnomish race. Information of this evolution can although still be found on various locations, gradually explaining how the gnomes appeared on Azeroth.

One of the major sources of this info is Gearmaster Mechazod, a mechagnome found by normal gnomes in the Borean Tundra during the building of an airstrip. Not only does Mechazod confirm that the mechagnomes were created by a titan called "The Grand Architect" within Ulduar and that fleshy gnomes are a result of the Curse of Flesh's effect upon mechagnomes, he also possesses the ability to remove this curse and thus revert fleshy gnomes back to mechagnomes. Still, most normal gnomes would prefer he didn't. Other traces of the gnomes' past can be found in the Storm Peaks which contains a large population of mechagnomes.

The first widely recorded interaction between gnomes and dwarves occurred a little over 200 years prior to The Burning Crusade. As the story goes, a dwarven explorer came across a small gnomish village. He was shocked to discover that while dwarves had just discovered gunpowder, the gnomes already had a fully automated village with such novelties as mechanical chickens. Contact between the two races grew, and soon, they became quick allies, and the dwarves allowed the gnomes to build their capital city, Gnomeregan, in the foothills of Dun Morogh, near the Dwarven capital, Ironforge.

Thriving within the wondrous techno-city of Gnomeregan, the gnomes shared the resources of the forested Dun Morogh peaks with their dwarven cousins. Though dwarves also have a propensity for technology and engineering, it is gnomes who provide the critical, visionary designs for most of dwarven weapons and steam vehicles.

The gnomes served the Alliance well during the Second War. Strangely, they refused to send any personnel to aid their allies during the Burning Legion's recent invasion during the Third War. Though their designs helped turn the tide against the Legion, humans and Ironforge and Wildhammer dwarves were shocked by Gnomeregan's decision to withhold their courageous troops and pilots.

When the Third War ended, the Alliance discovered the reason for the gnomes' sudden withdrawal. Apparently, a barbaric menace — troggs — had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies' priority was defeating the Burning Legion, the gnomes decided to make their stand alone against the troggs.

Though they fought valiantly to save their beloved city, Gnomeregan was lost and nearly eighty percent of the gnomish race was wiped out during its fall. The ragged survivors fled to the safety of Ironforge.

Committed once again to the cause of the Alliance, gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people. Currently, gnomes can be seen living in numerous Alliance and Neutral cities such as Darkshire, Gadgetzan and Auberdine. Many gnomes can also be found at Mirage Raceway in the Thousand Needles, competing with their goblin rivals. One can also spot the occasional gnome hovel in places like Tanaris, the Hinterlands and Azshara.

The ruling council of the gnomes has reunited in Ironforge at Tinker Town. More recently, gnomish encampments have begun to appear at the fringes of the world, including Toshley's Station in Blade's Edge Mountains and Fizzcrank Airstrip in the Borean Tundra. While the motive behind their activities in Outland is unclear, the gnomish force in Northrend is tasked in establishing a forward base for the Valiance Expedition.


Culture

Little is actually known about gnomish culture. Though what gnomish life really revolves around is unclear, it is perceived by most to be about striving towards the next levels of technology and knowledge through experimentation and tinkering.

It is not known what social norms may exist for gnomish marriages, though Marvin and Tamara Wobblesprocket provide at least one example of humans and gnomes intermarrying. Whether or not half-gnomes might be produced from such unions is unknown.
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