The draenei (pronounced as DRAN-eye or DRAHN-eye) are a faction of uncorrupted eredar who fled their home world of Argus. Their base is on the Azuremyst Isles, near the west coast of Kalimdor, and they are part of the Alliance in the Burning Crusade expansion. Their capital city is the Exodar.
HistoryLong ago, on the planet of Argus, the eredar race arose. They were extremely intelligent and had a natural affinity for magic in all of its forms. Using their gifts, they developed a vast and wondrous society.
At the height of their society, the eredar's three most prominent leaders, Kil'jaeden, Archimonde, and Velen, were approached by Sargeras, the Fallen Titan. Sargeras claimed he was impressed by the work of the eredar: he wanted to supply them with even more power and knowledge, in exchange for their loyalty. But while Kil'jaeden and Archimonde readily accepted the deal, Velen had a vision of the future that filled him with dread. He saw the dark future his people were heading towards: siding with the dark titan Sargeras and transformed into demons. Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns and proceeded to profess loyalty to the Destroyer of Worlds. Together, the latter transformed a majority of their people into an insidious race of warlocks and later allied themselves with the Burning Legion.
Velen nearly despaired, but his prayers for help were answered. A being came to Velen and explained that it was one of the naaru, a race of sapient energy beings bent on stopping the Burning Legion. The naaru offered to take Velen and any other like-minded eredar to safety. Deeply relieved, Velen gathered the other eredar loyal to him. Naming themselves the "draenei", or "exiled ones" in the Eredun language, the renegades barely escaped from Argus in the naaru ship Oshu'gun, with the Burning Legion hot on their heels. Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of the draenei to the ends of the cosmos if need be.
The draenei visited many worlds and explored much of the known cosmos in their quest to find safe harbor. Still, a hell-bent Kil'jaeden would not give up his pursuit, sending his agent Talgath to hunt them down. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power. The naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. One day the naaru would forge them into a single unstoppable army of the Light. Deeply affected by the naaru's words, the draenei vowed to honor the Light and uphold the naaru's altruistic ideals.
At last Velen and his draenei settled upon a remote and peaceful world that seemed an ideal refuge. They named it Draenor, or "Exiles' Refuge", and there they quietly cultivated their society once again. Ever wary of being discovered again by Kil'jaeden's forces, Velen and his mystics kept their magic hidden.
In time the draenei met and befriended the shamanic orc clans that already lived in the tranquil southern grasslands (later called Nagrand). Aside from engaging in some limited trade, the draenei and orcs regarded one another with respect but kept mostly to themselves.
However, no amount of preparation could keep the draenei hidden forever. Eventually, Talgath—after some 25,000 years of pursuit—stumbled upon Draenor, and reported back to Kil'jaeden.
Kil'jaeden, however, was intrigued by the neighboring orcs. Through his protégé Gul'dan, he quickly succeeded in corrupting them. Smoothly manipulated from a state of wary acceptance into blind rage and blood lust, the orcs attacked the draenei. This bloody conflict lasted nearly eight years, but the orcs' triumph was unequivocal. The orcs killed over eighty percent of the draenei race and sent the rest fleeing for safety to the remote corners of the world. Draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks. These draenei have since mutated into lesser forms, resulting in a series of subspecies.
Kil'jaeden's revenge was complete, or so he thought — Velen and a handful of untransformed draenei have survived the destruction of their cities by the orcs and fled to Zangarmarsh. There they have been hiding until recently.
After coming to Draenor, the blood elves discovered the power of Tempest Keep and successfully seized it. To escape, the draenei came out of hiding and managed to wrestle control of a wing of the keep, The Exodar, and tried to use it to flee and find aid in retaking their home. Before they could, however, the blood elves managed to sabotage what is essentially the "engine" of the draenei's transdimensional travel. The remainder of the Keep lies in Outland in Netherstorm and is now the home of Prince Kael'thas.
When the draenei tried to planeshift, their sabotaged engine went haywire, and The Exodar ended up hurtling out of control through the Twisting Nether until it crash-landed on a chain of islands, the Azuremyst Isles, off the western coast of Kalimdor. As the surviving draenei salvaged what they could of their ship and tried to help what was left of their people, they began exploring this new world; contact with the night elves of Darkshore was imminent.
Culture The draenei culture is centered around two things: the Holy Light of Creation and magic. The first is the result of their unique relationship with the naaru, while the second is the path that the eredar have always followed. As a result, draenei usually choose religious professions, such as priests or paladins, or magical ones, such as the mage. A few have started to follow the path of the shaman under the guidance of Farseer Nobundo.
As a people, the draenei have devoted themselves to preparing for the day when they will join the Army of the Light, when they will finally take the fight back to the Burning Legion and atone for the sins of their man'ari brethren. In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do.
As far as interracial relations go, the draenei still distrust or in some cases hate the orcs after having lost so many of their kind when the orcs turned on them. Certain characteristics of modern orcs, such as their still-green skin and the fact that some still practice warlock magic (though their new allies, the humans and the gnomes, are also guilty of this), as well as personal grudges on both sides, make the road to forgiveness difficult, regardless of whatever peace initiatives Velen or Thrall are willing to launch. Nevertheless there are still cases of acceptance between the two; for instance, the Horde aligned Earthen Ring has accepted draenei and Broken shamans to heal Outland. The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction. They do see that not all blood elves serve Kael'thas and even Velen himself has forebodingly told of the redemption of the elven race in the Sunwell Plateau epilogue. As with any other races though, there are people among them that have strong opinions and beliefs based on first impressions: Despite the help offered by the Scryers and Naaru's acceptance of them the Aldor are in strict competition with them, going so far as not to associate at all with those who have chosen to side with the Scryers.
Early overtures of friendship with the Alliance had been met with varying degrees of success. Many of the Alliance races have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction. The night elves in particular have twice suffered heavily at the hands of Archimonde. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power — even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.